Oct 03, 2008, 09:24 PM // 21:24
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#61
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Wastrel's Collapse has already been done twice - I know because it was my first suggestion. I choose Tyla's version.
I say [Recurring Insecurity].
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Oct 04, 2008, 12:35 AM // 00:35
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#62
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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Recurring Insecurity
Elite Hex
10e/1s/25r
For 2..6..12 seconds, target foe suffers from -1..3..4 health degeneration. If that foe is hexed again, Recurring Insecurity is reapplied and target foe takes 30..40..60 damage.
[SOUL BARBS]
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Oct 04, 2008, 01:10 AM // 01:10
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#63
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Well since RI is now pretty ridiculous...
For 10 seconds, target foe takes 5...10...15 damage when a hex is cast on that target.
[Deadly Paradox]
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Oct 04, 2008, 07:53 AM // 07:53
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#64
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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CANNOT DIVIDE BY ZERO: Skill Deleted.
Ok ok... fine....
Deadly Paradox
10e/5r
Stance. For 1...4...6 seconds, your attack skills activate and recharge 33% faster. This stance ends if you use a non dagger attack skill. When this stance ends, you have -20 armor for 15 seconds.
I say... [Withdraw Hexes]
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Oct 04, 2008, 08:39 AM // 08:39
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#65
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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Withdraw Hexes
Elite Spell
15e/2s/5r
Remove all hexes from target ally and all adjacent allies. You take 60..30..20 damage for each necromancer hex removed.
LAMENTATION!!!
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Oct 04, 2008, 03:15 PM // 15:15
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#66
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Emo Goth Italics
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Lamentation
Hex Spell
5E/1S/10R
Target foe takes 5...30 damage (maximum 100) for each fallen ally and spirit within earshot and for 2...10 seconds foe moves 90% slower.
Mending.
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Oct 04, 2008, 04:55 PM // 16:55
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#67
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Wilds Pathfinder
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Mending:
-1 upkeep
25e
+1...3 regen
50% failure with divine favor 4 or less
Lets face it, the ability to counter bleeding on a warrior primary is just sickening, the tweaks I added are a much needed change to make sure its never seen on anything other than a 55 monk bar again. When every other wammo is running the skill, you know it needs a change.
Elemental Flame
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Oct 05, 2008, 09:25 AM // 09:25
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#68
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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10 / 1 / 20
For 5...17 seconds, whenever target foe is struck for elemental damage, that foe is set on fire for 3...5 seconds, and you will lose 10...5 energy, or Elemental Flame ends.
(lol?)
Next One: "None Shall Pass!"
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Oct 05, 2008, 01:13 PM // 13:13
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#69
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Krytan Explorer
Join Date: Mar 2008
Location: America
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"none shall pass"
reduce recharge to 30 seconds, reduce casting cost to 5 seconds.
balance: dryder's defences
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Oct 05, 2008, 01:25 PM // 13:25
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#70
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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Dryder's Defenses
5e/30r
Stance
For 10..15..25 seconds, you have a 50% chance to block attacks and gain 15..20..30 armor against elemental damage.
NEXT UP!
[FALCON PUNCH]
[BUTSRSLY...IRON MIST]
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Oct 06, 2008, 01:26 PM // 13:26
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#71
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Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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10e/1c/10r
For 5...15 seconds,target foe takes 10%...50%less dmg from from all sources and moves
60%...90% slower(either this or)
For 5..15 seconds,target foe takes 10%...50% more dmg from lightining and 10%...50% less dmg from all other sources
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Oct 06, 2008, 01:43 PM // 13:43
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#72
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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[Empty] is pretty balanced as is, actually.
How's about...[Lyssa's Balance]
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Oct 06, 2008, 02:11 PM // 14:11
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#73
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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10e 1c 15r
You and target foe lose all enchantments, all conditions, and all hexes. For each enchantment, condition, or hex lost, you both take 10...30 damage.
[Shadow Fang]
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Oct 07, 2008, 01:42 PM // 13:42
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#74
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Academy Page
Join Date: Jan 2008
Guild: EKSF
Profession: E/Me
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10e 1/4c 45r
Hex Spell. Shadow Step to target foe. End effect after 10 seconds: inflicts Deep Wound condition (5...17...20 seconds); you return to your original location.
[Assassin's Remedy]
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Oct 07, 2008, 02:31 PM // 14:31
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#75
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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Easy: Condition is removed IF attack skill hits.
Next One: Spell Shield
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Oct 07, 2008, 05:28 PM // 17:28
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#76
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Emo Goth Italics
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5E / 1/4C / 10R
For the next 1...3 seconds, target ally is immune to spells.
Melandrus' Shot.
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Oct 07, 2008, 05:34 PM // 17:34
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#77
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Ow tyla, I like the current balance of that, but I do admit, kinda not so nice when it's on the other team in gvg...
i guess, 10E / 1c / 15R
that's not such a bad nerf i guess, and any ranger with a respectable amount of expertise the energy will make no difference, but the recharge is just so that those rocking 14 marks or so in gvg will have a downtime on it.
[Master Of Magic]
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Oct 07, 2008, 07:05 PM // 19:05
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#78
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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Your next 0...3 spells will take 100...50% longer to cast, but they will ignore armor and won't cause exhaustion. (Crazy balances FTW)
Neeeeeext!: Swirling Aura
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Oct 07, 2008, 07:09 PM // 19:09
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#79
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Emo Goth Italics
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5E / 1C / 10R
For 1...6 seconds, target ally has a 50% chance to block projectiles. (Guardian for projectiles for Eles yay!)
Hidden Caltrops
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Oct 07, 2008, 08:47 PM // 20:47
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#80
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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10 / 1 / 30
For 10 seconds, target foe moves 50% slower. When this hex ends that foe is crippled for 1...10 seconds. This Spell has half the normal range.
Protector's Defense :P
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